midwestrefa.blogg.se

Subnautica cheats tablets
Subnautica cheats tablets






subnautica cheats tablets

As the map is fixed, the scans can be bypassed by memorizing locations, which is anything but fun gameplay or even worse, pausing the game and looking up on the internet. Decrease the scanner room energy consumption to 1 energy / minute (or even free), so a nerfed solar cell can run it.The lifepod can have the output of 3 normal solar cells.

subnautica cheats tablets

I suggest 1 energy/minute per solar panel. Energy should be a limited resource, forcing the player to either choose what to manufacture or spend lot of time farming materials for many solar panels, as time means hunger and thirst. I can charge 2 batteries and a Seamoth inside the Moonpool with a single solar panel, which is bizarre. That’s “infinite” considering the energy demand of items. The current energy production of a single solar panel is about 1/second at sea level over a daily average (more at midday, none at night).Make leviathans unkillable and impossible to lure away from their patrol point.Beside the Sun and the heat, if you take something, it’s gone. Disable any respawn of any resource or creature (including the silly sea treader spawns shale, but that’s not needed for playtesting).Disable medkit replicator (except the one in the lifepod), as one can make medkits with the normal fabricator, using energy.Disable bioreactor, that thing is just broken as biomass is infinitely available in the game everywhere.Also disable breeding edible fish in the alien containment unit.

subnautica cheats tablets

  • Disable growing any edible or material (deep shroom) plants.
  • Developing note: only #4, #6, #7, #8, #9, #10 and #15 needs to be implemented for playtesting, as the rest can be “imagined there” by a benevolent tester (who doesn’t build “disabled” stuff despite they aren’t disabled). I’d like to stress that I’m talking about a new mode, I don’t want to change anything in the current modes, one’s current fun is safe from me! (except #11 and #12 which are fixes of bugs that are nuisance in normal, but game breaking in hard).

    subnautica cheats tablets

    All it would need is the devs implement the following game mode, which needs one graphics asset (#16, but can be a placeholder for playtesting) and only a few hours of coding. The game has all the elements and stunning graphics to create a really good survival game that can be played over and over. Comparison: out of the 27.5M people who bought PUBG, 20M played it in the last two weeks, only 30% of the owners stopped playing. 91% of the owners are not spreading word of mouth promotion even if they really enjoyed the game when they were playing it. This isn’t my unique problem, according to Steam Spy, 1.8M people bought the game but only 170K played it in the last two weeks. Since I’m a blogger with 10M+ pageviews over 10 years, that’s some promotion lost. I will promote the game instead that I will actually play (likely League of Legends, despite when I’ve found Subnautica, I totally forgot about that). The problem here is clear: if the game is a good memory only and I don’t play it anymore, I don’t talk about it and don’t promote it. This guy finished the game in 19 minutes, I guess you can do it in hardcore in 2 hours without glitching the base to bypass key and risking being eaten by the baddies on the way. Having to plan with food and water only added challenge and immersion while I needed food and water for lengthy exploration runs. I cannot replay the game with any goals left. Really feels like you are there in the ocean. At first I’d like to stress that it was a really fun and “6 PM: I play an hour… oh my god, it’s 1 AM” game after I stopped using the broken features.








    Subnautica cheats tablets