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The only limit to accessing the new pirate-themed objects is your Sims' bank accounts, and getting started with the treasure hunting mechanic means you just need to buy a shovel and your first treasure map from the village shop. Also, regardless of the ambition you choose, you can access the new quest line the moment you start the game. Unless you just picked up the game and need to get through the tutorial ambition, you can access the unique Pirates & Nobles ambition immediately. Starting a new kingdom means choosing an "ambition," which really is just a specific end goal for your kingdom, such as making it enlightened or bolstering its defense.
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One upside is that you can access all the new content right away. Maybe it won't bother you, but I prefer having the control to customize my buildings exactly how I want them, inside and out. There are no new buildings and you still can't create the exteriors, meaning your kingdom will look the exact same. EA also disappoints by not adding any customization options. If any game could use that mechanic, it would be The Sims Medieval, where knights hunt in forests and spies seek special herbs to help them with their poisons. For example, Sims 3: World Adventures introduced players to dungeons that a Sim could explore for unique treasures. EA could have recycled some of its older ideas to great effect for The Sims Medieval. I've felt that EA has done such a good job at its expansions for Sims 2 and especially Sims 3 that P&N feels like it was developed with the absolute minimum amount of effort. I'm disappointed in EA, but I concede that my bias may be colored by the classic games. I appreciate EA giving context to repetitive actions-it's to help casual players jump into the Sims universe because the classic games sort of force you to invent your fun and goals-but a single new quest line doesn't justify the cost. The problem is that you're doing the same actions: talk to this guy, go to this location, buy this new object and use it, read the fiction as to why, repeat. There is a new quest line, which will take you a couple dozen hours to get through, and it's a relatively good story to give you some reason behind your actions. Nothing added in P&N actually changes or adds to gameplay at all.
#SIMS MEDIEVAL WALKTHROUGHS MOD#
It feels less like an expansion pack, and more like a fan-made mod that has high-quality textures and above-average writing.
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