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The tradeoff is that spears are not as quick at dispatching your targets as a higher risk weapon might be. Due to their longer reach you can deal damage while moving to avoid being hit yourself, successfully kiting many targets. Spears are the kiting weapon in the game and are especially popular with new and intermediate players.
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Knuckles are "unarmed" skill weapons with low damage and durability but high attack speed. Daggers deal less damage to structures, and against medium and heavily armor in PvP.Daggers are one-handed weapons and can be used with a shield.They deal considerably less damage in PvP against players wearing medium or heavy armor, however, and benefit very little from Destruction against structures. Swords attack three squares with every swing (in front, to the left, and to the right).ĭaggers are the fastest weapon in the game, giving them the highest damage potential against single targets despite their low base damage.Swords are one-handed weapons and may be used with a shield.With PvP On, that also makes fighting with swords while close to players who are not of your tribe or party a bit risky. Be careful swinging around buildings, especially those protected by towers, as accidentally smacking walls with a sword can be a regular occurance. Swords are area of effect (AOE) weapons. They attack targets at the front, left, and right sides of your character. +1 damage per 5 levels in the associated weapon skill which also increases hit rates.Īxes and Pickaxes are also tools with hidden bonuses to chopping and mining respectively.+1 damage per 2 levels in the hunting skill or assassin skill, (PvP).Skill-based factors (damage stats increments no shown on Character Screen).
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MYSTERA LEGACY WIKI ACCESSORIES UPGRADE
+1 (max of +10) damage per level of Combat Drills Upgrade.Damage enchants via Smithing (max of +5 per equipment except 2-handed, so +25 total) ,.Total damage is determined by the sum of: Equipping a shield slows attacks by an extra 400ms but grants the chance to block incoming damage, reducing it by 75-95%. Time between weapon attacks is measured in milliseconds (ms) where 1000ms is equal to 1 second. Weapons are important damage dealing tools.
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